Thursday, May 13, 2010

Updated RDR Review


Ok folks here it is! I have spent a good while with the game now and it is amazing! I can now say that the game is amazing all the way through it! In a way this sets a new era for videogames to me.
























I will give you a sense on what I feel after playing this game for 30+ hours now. Remember the first time you played Super Mario 64? Remember how you felt that magical feeling inside you that was so amazing? This is just like that!!! That feeling of newness and gaming at the next level. I thought perhaps when I first started playing the game that this newness would wear thin or perhaps the first few hours of the game were better than the latter etc.

Thats not the case here! I can now say this blows away Fallout 3 which was my previous all time favorite game! Let me get started about how this all played out:

After doing the first few missions I decided to go into some towns and see what I could do. I ran into random encounters which were cool. But things started happening that made the world feel like a living breathng world. Things that should happen on othe videogames but never do happen!

Here are just some random things im talking about:

- When riding my horse I ran into a coyote which tripped up my horse and sent me flying off it. When I got up a bandit was hiding behind a tree and jumped on my horse and took it! I then reached for my gun and shot the bandit off my horse! It was a totally random event but was so realisitc. This has only happened once and im sure I got lucky here but the next cool thing in this event was a group of bandits about 6 hours later in the game found me and confronted me about killing thier bandit buddy!!! LOL wow.....the way it all played out was so cool.

- I was right outside a small settlement next to a water well when I heard a voice. This guy tried to get water for his horse and got stuck in the well. He wanted me to give his horse some water and try to get him out. I decided to take his horse! I spared him and didnt kill him and didnt think anything about him. Well about 10-15 hours later im at a bar in another town and low and behold here is this guy! I forgot all about him and he was like "your the guy who left me in the well and stole my horse." Then another guy came and said "you know what we do with people like you? We hang em and leave them to dry for the vultures." Then the one guy pulled out a gun and shot me. Haha...it was really cool.

These are the type of things that im talking about make the game a lviving breathing world! It's certainly something new and im surprised rockstar can even pull this off.

Lets talk about graphics now shall we? The game looks stunning! It has a slightly gritty look to it but what makes it stand out the most is how far you can see. I feel as if im in the world. Its not like fallout or obilvion where theres popup or two worlds (which was pretty bad.) The animations are smooth and people do things on schedule. Not to mention everyone breams of life.

Im putting together a video of all of my gameplay and im working on a video review. Im actually done with it I just have to put the audio of my voice in a seperate file since I recorded straight from my tv. So I just need to sort out a few problems im having with windows movie maker and I will have the review up later tonight. Until then stay strong because I put a lot of work into the video review :)

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Tuesday, May 11, 2010

Read Dead Redemption Review

Click Here To Play Red Dead Redemption For Only $9 On Release Date!

When I first got this copy I was thrilled because I was told nearly 3 weeks ago that I could not get a review copy for various reasons. However I checked my mail today and saw a manilla envelope I had a hunch of what was in it after talking to Patrick last week.

Now I first want to say that I only had the chance to play this game for around 13 hours. With that being said let me go ahead and tell everyone that this was worth the wait and is living up to the hype so far in almost every way. I will have more on that later though.






When the game first opens you get a sense for just how huge the world is. Much like GTA4 you realize a lot of work into making this world living and breathing. I must admit the first thing I did when I played the game was run and found a train track.

I waited for around 10-15 minutes and a train came by. I tried to get on the train but failed to realize how that was done!! Well the train went past and I decided to wait for another train but it took over 10 more minutes and I decided to leave and see what I could do in the nearest town. When walking I ran into a man who claimed that he was chopping wood the night before and some bandits jumped him. He told me that if I would help him he would give me a fistful of cash. I declined and shot him right in the head! Yes thats right, I decided early on in the game to play the role of the bandit and boy is it fun!

Thats another thing I want to touch on in this game. The towns are a breath of fresh air and seem alive unlike GTA4. Don't get me wrong, GTA4 had its points where things felt alive with the new physics system but nothing like RDD. What makes RDD seem so alive is that people actually have things to say and do.

I know this is all scripted but it does not feel that way at all. You will see NPC's talking to one another and carrying items. Not in a stale way like Fable though, there is a good sense of life in this game.

Now after I left the first town I decided to go out on foot and see what kind of trouble I could get into. I ran into some sort of animal (it was dark so I could not be certain) and I was killed within only a matter of seconds after shooting and missing the beast. Next I decided it was time to go and rob my first bank! This is when I really knew the game was something special!

I walked into the bank and it was busy. Unlike GTA where the insides are like cardboards these areas actually beam with life. Simply all I did was take out a gun and shoot the woman working the counter! Wow everyone started screaming and one guy even started punching me. It is something you truely need to see as in how realistic the actions on the NPC's were. At first I thought this was a scripted event but in all actuality I robbed many more places and the reactions were "random" but very realistic.

After the first bank robbery I decided to run on foot but the law came after me fast and took me down. One thing I do not like is that when you get caught doing something and even do time it seems your next time in the same town the law is still after you. But this goes away after the first visit but is still annoying and unrealistic.

In all honesty this isn't a huge problem. The game is simply amazing in this aspect! If this sounds like an interesting time with the game then you are correct! The best thing though is there are so many things you can do in this game and it does not feel likeless like many other games out there. If there's one thing I can stress about this game is the fact that it feels so life like. You make your own stories unlike other games that claim this like GTA, morrowind and Fallout. I admit that Fallout was pretty good at feeling alive but not near as good as RDD.

The main story of the game I have not completed yet. But in all honesty its good but not great. Ok let me explain! The story is right up there with some of the best, but it is nothing ground breaking. The missions are good to great! There was one mission where you and your gang go after this other gang that is epic. I don't want to put a spoiler in here but the mission last over an hour and is one of the best I have seen in a game to date. But then there's the standard missions where you go to point A then to point B etc. Thankfully there's not too many of these but they are around.

The point here is the story is good but what makes it great are the characters you meet along the way. It's almost like an interactive movie in a sense. Although the story is detailed and you fall in love with some great characters it's not the meat of the game in my opinion. The meat of the game is just exploring the world and running into countless random events. Im talking about this game is packed with random encounters that add up to a ton of fun.

I wish I could talk about the story more but the truth is I have not been focused on that yet. I don't want to give too much away because I will spoil it for some. But there is something early on during the game which blew me away. It was a random event but to such a detail that im praying there are more scattered throughout the world. This is not the complete review by any means, I will post the completed review within the next few days. Until then I will be happily riding one of the best games I played in my life. Yes, overall so far it's that good!!!! Stay tuned for more :)

Lost Planet 2 Review

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I look back on Lost Planet quite fondly. I remember the great boss battles, the stunning visuals and the cool use of mechs. It's funny, though; at the time the fact that it was rock hard (unfairly so at points) had a terrible save system, a crap grappling hook and a cheesy plot were all enough to make me want to tear my hair out. So, has Capcom made significant changes to Lost Planet 2 in order to make it the quality third-person shooter it had the potential to be, or have the changes not been made in the right places? If you wanted co-op Lost Planet without the snow, you're in luck. If you wanted a more forgiving game, well, you better order some Rogaine now.

10 years have passed since the end of the first game, the planet E.D.N III has thawed, revealing a mixture of environments like we have on Earth: lush jungle, barren desert and stiff urban settlements. Rival human factions are battling against each other to get hold of Thermal Energy, and they'll all having to contend with the hulking great Akrid – an alien race of insect-like monsters that dwarf the puny men and women of the planet. The story, as in the original, is largely forgettable, but serves to bring together a series of separate episodes that form the campaign as a whole. All you really need to know is that you'll be shooting things, all the time.

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By far the biggest change to the Lost Planet gameplay is addition of four-player co-op. This isn't a single-player game with the ability to play through with friends. It's a cooperative game that you can play through alone. It's an important distinction, as your experience with the game will vary wildly depending on how you play it. Alone, with three AI buddies helping, is decent fun, but every one of LP2's flaws seems magnified. With friends, where everyone is working together, using the tools the game gives you, the flaws are still present, but they become tolerable, letting the many great things shine through.

As before, you play as a human (well, numerous different humans, but they essentially play the same way) able to equip a range of high powered weapons and use a number of nifty Vital Suits (VSs). These are mechs by another name and provide you with more destructive power and the option to take flight. Generally you'll need to activate data posts scattered around each level and then progress through to the end of the area. There's nothing complicated about it, but with armies of trigger-happy enemies and rampaging Akrid all after your blood, you're going to die. And die. And die.

Gameplay is relatively slow compared to the lighting pace seen in the likes of Modern Warfare, but it's certainly still action packed. Disappointingly you'll be fighting off a lot of human enemies, who seem to spawn out of nowhere, when you'll really want to be blasting chunks out of the Akrid nasties. Encounters against human foes just don't have the impact of the battles against the disgusting aliens. Whether you're gunning down spiny creatures the size of horses or taking on a boss that's bigger than an aircraft carrier, these guys steal the show. They all have glowing weak spots, but unless you're careful your life will be drained in a few deadly strikes.

Life, and the preservation of it is a key component of LP2. Thermal Energy, collected by killing Akrid, human enemies and various explosive objects, can be used to recharge your health, by way of a new device known as the harmonizer. You can also give your allies some Thermal Energy if they're running low, use it to open up chests that contain better weapons and even power certain weapons – such as an excellent plasma rifle. This system works excellently, but the game's biggest problem arises from another new addition: the Battle Gauge.

The Battle Gauge is both a great idea and a bloody nuisance. By activating data posts you fill it up, and each time you die you can re-spawn so long as the gauge hasn't been depleted. Everyone on the team shares this gauge, and initially it works very well. The re-spawning system is essential for a co-op game like this, but it's what happens when you can't re-spawn any more that makes for the ultimate hair-pulling moment. LP2 is split into episodes, which are split into chapters, which are in turn split into missions. The game only saves when you complete a chapter. So, if for example, you've just battled through a few missions, only to die and have no battle gauge juice left, instead of starting that mission again, it's back to the start of the chapter for you. The original game had a quite archaic save system, and this is no better, despite the clear attempt to make something quite new and fresh. Quite why you're not simply returned to the start of the mission is beyond me and will be a reason many gamers simply give up after repeated tries to get through the same few missions end in failure.


It's absolutely essential that you play LP2 with real people, and ideally people who know what they're doing. The difference between three AI dummies and three people who will work with you, offer support when needed, cover you with a shield, guard the right area of the map, and generally use a brain is huge. It's the difference between LP2 being borderline unplayable due to the difficulty and a great deal of fun. One early defence mission in which the team had to guard mining posts for 90 seconds was a chore when played with AI, but with real people there was the required coordination to make it a well run operation. Later on a giant Akrid whose mouth could be entered proved to be a pain in the ass with computer allies, but as four buddies together, we'd blasted off its legs and got inside in double quick time.

Other issues come once again from the grappling hook, which still feels a little restrictive. It's used more here than it was in the first game, but there's still no fluidity to it. You can't use it while in the air, meaning there's no way to link grapples. It's handy to reach high platforms, often containing cool weapons and pick-ups, but it's no Bionic Commando. Also fiddly is the odd menu system. There's character customisation tucked in there somewhere, but accessing it all is awkward.

What doesn't disappoint is the in-game presentation. Lost Planet looked amazing, and the sequel looks better, even though the snowy locations made more of an impact at the time. The Akrid are, unsurprisingly, the high point, showing just what Capcom's MT Framework engine is capable of. The beasts come in all shapes and sizes, at times completely dominating valleys. These are big creatures and some of the most visually impressive creations you'll see this year. Some of the locations are duller than others, although you usually only need to look up to see just how much detail Capcom has packed in. Even the fairly uninspiring built-up industrial area suddenly becomes more attractive once you take in how high the buildings are and the beautiful sky above.

Something I've yet to test on live game servers is the game's competitive multiplayer game modes. Up to sixteen players are supported across Elimination, Team Elimination, Data Post Battle, Akrid Egg Battle, Fugitive and Battle Series. VSs play a big part, with online matches often beginning with a scramble to get into them, but new mechanical vehicles have been included too, such as a Warhawk-like gun ship that can nip about the sky and fire down on enemies below. There are 10 maps, and some are enormous, spanning ground and sea, meaning there are full-on underwater battles with players able to swim around.

You'll want to figure out how to make the most of the character customisation tools for multiplayer, as it's possible to make a fairly unique character and kit them out to suit your play style. Career Points earned throughout your time with the game can be used in the Lost Planet 2 slot machine to win new weapons, skins and even abilities. Abilities work similar to the perks system in Modern Warfare, granting you bonuses while on the battlefield. These range from being able to start matches with a full load-out of plasma grenades, to doubling all Career Points earned. The ranking system is based on these points, with ranks indicating your skill level so everyone can see who they're up against. If the multiplayer component in LP2 can deliver the goods I've sampled in closed game sessions it could well gain a large online community.

Capcom is either extremely bold and clever or quite foolish. Lost Planet 2 is a game that is hard to recommend to solo gamers, such is the way the game has been designed to be played with friends. It feels like a completely different experience with real players at your side; an experience that betters the original and features some of the most intense, visually stunning battles we've seen on this generation of consoles. Just know what you're getting yourself into. It's hard, frustrating and at times a very unfair.

All in all this is a fair gaming experience at best.


FINAL SCORE: 7.9